Tuesday, January 5, 2016

SMITE World Championship

The Trophy from Last Year
What is it?
SWC or the SMITE World Championship is the SPL championship where all the best professional SMITE teams face off for a prize pool of 1 Million Dollars.

When is it?
From January 7 - 10. With Placement Round on the 7th, Quarter Finals on the 8th, Semifinals on the 9th and the Grand Finals on the 10th

Where Can you Watch?
Tickets to SWC are sold out right now but you can still watch it from a viewing party which can be found here. If you can't get to a viewing party like me because you have school....you can keep up on Twitter and when you can check out SMITE's Twitch channel where they live stream all of the matches. 


Monday, January 4, 2016

How to Build Crit Items

Disclaimer
This is based on the Season 2 Meta which is going to change soon when Season 3 starts. This might change the way things work or the stats once the change happens I will update this page as well.

What Are Crits?
These are the 3 main items that Physical gods use for power and Crit chance. A crit is basic attack that does 100% more damage than a normal basic attack. This is calculated before protections and applies to minions, enemy gods, Gold Fury and Fire Giant but not to towers, phoenixes or titans.

What Items give them?
Name
Deathbringer
Rage
Malice
Picture
Cost
3150
2755
2900
Power
+50
+30
+50
Crit Chance
+20%
+30%
+20%
Passive
Critical strike damage is increased by 40%.

If your basic attack does not crit, your critical strike chance increases by 10% (max. 5 stacks). Resets on successful crit.
If you basic attack crits, you deal an additional +75% of your total power as physical damage over the next 3s. Additional crits refresh this effect.
Passive Simplified
If you Crit it HURTS
YOU CRIT A LOT and can hurt

If you Crit you do you add a Dot to the person and IT HURTS



When Is Deathbringer Better?
The general build for most hunters/ADC include both Rage and Death Bringer to get the effects of both. This works really well with ADC because they build attack speed items which means that they can hit often, crit often and HURT. So Death Bringer is better with Rage and on gods with high attack speed/if you build attack speed.

When Is Malice Better?
Assassins usually get only one item depending on who they are. Malice is better when you are going to get inconsistent crits like Hun Bartz, and Serqet. It is debatable with Ne Zha and others gods. I haven’t used it on every God to tell you which gods its better on but as I try them out I'll Update this page.

General Rule
What it boils down to is that Malice is better if you are only going to build one crit item/you aren't going to get crits often. Deathbringer is better when used with Rage and high attack speed.

Friday, January 1, 2016

Ymir Guide


Father of the Frost Giants

Overview:
Ymir is one of the most useful, fun, and easy to use Guardian in SMITE. Being one of the free gods, he is a good god to play if you are a new to the game. His entire kit gives him 3 ways to control the engagement and still gives him decent damage.He is played in the duo lane with an ADC, aggressively or defensively depending on what the ADC needs and can be useful on his own if he has to be.
Ymir's Passive gives your basic attacks 100% more damage if an enemy is hit by an ability first.
Ymir's 1 is a wall that rises from the ground can block enemies movements.
Ymir's 2 
is a line attack that does damage and slows enemies.
Ymir's 3 freezes enemies in place for a short time and does damage.
Ymir's Ult is an AOE slow enemies in the area and does damage after being channeled for 3s but can be canceled for less damage.

Abilities:
1. FrostBite (Passive)

  If Ymir uses an ability that affects enemies it applies a debuff to enemies that make Ymir’s basic attacks do 100% more damage.

  • Ability: Buff 
  • Frostbite Damage Bonus: 100%

2.Ice Wall

For Ymir’s first ability he summons a wall that rises from the ground and blocks player movement. This is useful to trap escaping enemies or to block off enemies as you or your team escape.

  • Ability: Ground Target
  • Cost: 60/65/70/75/80
  • Cooldown: 14s
  • Lifetime: 2/3/4/5/6s
3.Glacial Strike
    Ymir strikes the ground with his club damaging enemies in front of him and slowing them.This applies Frostbite. This is his main damaging ability and clear and this is a really good way to slow enemies before they escape or to just do damage.

  • Ability: Line
  • Cost: 55/60/65/70/75
  • Cooldown: 8s
  • Damage: 90/160/230/300/370 (+70% of your magical power)
  • Slow: 35%
  • Slow Duration: 4s

4.Frost Breath
Ymir uses his frost breath in a cone shape attack that freezes all enemies in it. This is Ymir’s bread and butter and what makes him able to be played both aggressively or defensively. 

  • Ability: Cone
  • Cost: 60/65/70/75/80
  • Cooldown: 18s
  • Damage: 50/90/130/170/210 (+50% of your magical power)
  • Stun: 1.25/1.5/1.75/2/2.25s

5.Shards of Ice
For Ymir’s ult he freezes the air around him and growing shards of ice on his back and slowing enemies. After channeling for 3s he unleashes and does damage to all enemies in range. This applies Frostbite and it can be cancelled at anytime but it does less damage. 

  • Ability: Area
  • Radius: 35
  • Cost: 80/90/100/110/120 
  • Cooldown: 90/85/80/75/70s
  • Damage: 500/650/800/950/1100 (+150% of your magical power) 
  • Slow: 30%
How Do I Build Ymir?
  When I play Ymir I build to be as tanky and annoying as possible because it fits with Ymir's abilities and base stats. This build gives you a huge amounts of physical protections, magical protections, health, mana, a slow off of your damaging abilities, decent cooldown and a decent amount of power.

Credit to ELITE OWNAGE for the App Used in the Image
    To get this build you want to start the game by buying Mark of the Vanguard to get early game sustain and defense. Then Shoes of Focus so you can cast more often and have some more mana. Next you want to buy Sovereignty and Heartward Amulet to get physical protection and magical protection retrospectively. In most situation you want to get Sovereignty because Hunters, minions, towers, etc. do physical damage first but if you are facing a team that has a magical ADC you might want to get Heartward instead but minions will still hurt a lot so it's up to you.Which ever you don't get first you get the other because these are very essential to a support not only because they give you protection but also because Sovereignty gives all allies 20 Magical Protection and 20HP5 and Heartward gives all allies 20 physical protection and 20MP5.
    After I have both of those finished, I like buying Hide of the Urchin to get as tanky as possible as it gives you both physical protection, magical protection, health and mana. 3 of the 4 making you more tanky and the 4th allows you freeze more people and make them run into walls.(Which is funny and helps the team) After that I build Gem of Isolation because it gives you power, health and its passive slows enemies hit by your damaging abilities. 

Credit to ELITE OWNAGE for the App Used in the Image
    To finish off my Ymir build I usually finish it off by buying Ethereal Staff to get A LOT of health man and some more power and its passive that converts 2% of your max health to power. This item goes really well with you build because all of you items except for Shoes of Focus gives you health AKA you can support your team and still hit the other team pretty hard.

What Do I Do As Ymir? 

  •  As Ymir you can be a very effective Support and just a good team player. He can be aggressive or defensive depending on your playstyle and your team's playstyle. You want to take full advantage of you freeze, wall and ult to control the enemy team. 
  • Take advantage of your passive and always basic enemies hit by your abilities if you can 
  • Using your freeze and wall to set up a kill or help teammates escape is such a useful asset in a team and makes Ymir a great support at every phase of the game
  • Ymir combo Freeze and enemy, use your 2 to get some damage, throw a wall up to make it harder to run away and then ult to slow them when they thaw out and for damage.
  • If you have full boots and put a wall up at your feet as you run, you will put the wall right behind you 
  • Be careful not to wall your team or you into a bad position
  • Using Blink to get behind the enemy team before you use an aggressive combo is really good
  • Early game remember you are not tanky yet and minions hurt A LOT!!!
  • Remember although Ymir and this build has can do damage BUT you are a support so you usually won’t get a lot of kills, it's you job to set up kills for teammates and protect them.
  • Using your ult on an objective to secure an objective if a Gold Fury,Fire Giant or Titan is getting low
     - this can also be used to steal an objective as well as securing but to steal you want to blink in, ult and RUN AWAY  


          Sunday, December 20, 2015

          Ra Guide



          Egyptian God of the Sun
          Overview: A really good beginner god is Ra. He has a heal, safe clear, a simple ult and a useful passive. He is a free safe and fun mid laner.

          Ra's Passive gives increase your movement speed as you use your abilities. It can stack up to 3 times and last for 6 seconds.
          Ra's 1 is a line attack that does damage.
          Ra's 2 is an AOE around him that slows enemies every.5s and after 2s it does damage,doubles the slow, and blinds enemies if they are looking directly at him.
          Ra's 3 is an AOE that last for 6s and hurts enemies and heals allies in it
          Ra's Ult is a line attack that can go through walls, has super long range and hurts if enemies get by it.





          Abilities: 

          1.Speed of Light (Passive)


          Ra's passive Speed of Light simply increases his movement speed every time he uses an ability. Stacks up to 3 times.


          • Ability: Buff
          • Movement Speed: 6% 
          • Max Stacks: 3
          • Lifetime: 10s 
          2.Celestial Beam


          For Ra's first ability, he summons a beam of light that does damage in a straight line. This is your main wave clear and main way to deal damage. 



          • Ability: Line 
          • Cost: 70/80/90/100/110
          • Cooldown: 10s 
          • Damage: 95/155/215/275/335 (+70% of your magical power)


          3.Divine Light


          Light start glowing out of Ra, stacking a slow every .5s near him and twice as fast if they are facing him. After 2s the light detonates,damaging enemies and increasing the slow. If an enemy is facing Ra during the explosion are blinded.

          • Ability: Area
          • Radius: 30
          • Cost: 60/70/80/90/100
          • Cooldown: 12s
          • Damage: 60/100/140/180/220 (+30% of your magical power)
          • Slow per Stack: 5%
          • Detonate Lifetime: 3s


          4.Solar Blessing
          Ra summons a pillar of light that can heal allies or hurt enemies every second for 6s. This can be used to help wave clear by placing it on the wave before you use your 1 especially during early game.


          • Ability: Ground Target 
          • Radius: 20
          • Cost: 65/75/85/95/105 
          • Cooldown: 18s
          • Damage per Tick: 20/32/44/56/68 (+20% of your magical power) 
          • Heal per Tick: 20/30/40/50/60 (+15% of your magical power)
          • Lifetime: 6s


          5. Searing Pain
          Ra summons the power if the sun to unleash a devastating blast of heat in front of him. This has a really long range and can be used through walls.


          • Ability: Line 
          • Cost: 90
          • Cooldown: 70/65/60/55/50s 
          • Damage: 400/475/550/625/700 (+100% of your magical power)


          How I Build Ra: 

          Credit to ELITE OWNAGE for the App Used in the Image

             When I play Ra I like to have a build that lets me cast a lot and do a lot of damage while still being able to sustain myself. To do this I start by following the basic mage start of buying Vampiric Shroud and Lost Artifact plus 1 health and 1 mana potion. This give me some sustain with Vampiric Shrouds passive plus some power and MP5. After that I work my way to getting Shoes of Focus. I choose Shoes of Focus over Shoes of the Magi because I rather have early cooldown than early pen because I will be getting pen later in the build. Then I start building Warlock's Sash so I can start stacking as early as possible and get the power, health, and mana
          .  After that I finish off Chronos Pendant, from the Lost Artifact I bought at the start to get to get more power, MP5 and full cool down. Then I buy Obsidian Shard to get some penetration. I get Obsidian Shard over Spear of the Magus because Obsidian Shard gives you more penetration to objectives which allows you to take objectives faster and I like to always be the obj player. For my 5th item I get Lotus Crown mainly for the passive which gives you 20 physical and magical protection for 5 second if you heal a teammate and it gives you physical protection, power and MP5. 

          Credit to ELITE OWNAGE for the App Used in the Image
             For my final item I sell off Vampiric Shroud and build toward Rod of Tahuti for a even more damage to end the game. For active I get Combat Blink for bad situations and a second item depending on the situation like Beads, Sprint, etc. 

          How to Play Ra

          • In general you want to play Ra like any other mage. 
          • When you are trying to clear using you 1 and a few basics gets it done really quick, or you can drop your 3 between the archers and melee minions and then use your 1 to clear a wave really fast. 
          • If you get put into a bad position use for 2 as your run away place your 3 then run through it, use your 1 if minions get your way and just keep your passive up. 
          • If the person chasing you has low health and you know you are going to die Ult them and try to get the kill.  This is more for fun than good advice but if it work, it's really funny.
          • If your team need to escape placing your 3 in front of you guys can let your team heal as you run through it. Or place it behind you to slow the enemies down.(The ability doesn't slow but they will not want to take unnecessary damage so they would try to walk around it)
          • Ra's Ult is great for stealing Fire Giants and Gold Furys or Sniping enemies that try to get away.


          Summary:

          Ra is a really good God for Beginners because of how safe his wave clear and heal make him kinda safe but he is still gankable if you don't play smart. Try to follow these tips and try my build until you get used to it and then see what works for you and what doesn't and then adjust my build and advice to your own playstyle. 

          Thursday, December 10, 2015

          How to Play Mid in SMITE

          Should You Play Mid in SMITE?
          Credit to Getsukeii at getsukeii.deviant.com
          Should You Play Mid?
           If you want to play as a Mid in SMITE, you need to know how to control the mid camps, rotate to team fights, stay back and do damage during a fight.


            If you answered yes, keep reading. If you don’t know what position you want to play or if you want to try Mid anyway keep reading. If not try another Role Guide or keep reading for fun, I would.


          What is a Mid?  

          Here you can see Agni using us Ult which does a lot of damage in an AOE attack.
             Mid laners are usually mages with some special exceptions here and there like Neith and Chaac. Your main job is to control the mid camps rotate around to team fights when you can and deal a lot of damage late game. Oh did I tell you that you are suppose to control the MID camps on the side of the MID lane...I don't know if these jokes are funny but no one told me they aren't so I'm going to keep doing them.


          What Do Mids Build?   
            Mid laners can honestly be built differently depending on which god you play but I'll show you 2 basic builds. The main thing to know when you build a mage is that you should start with Vampiric Shroud and Lost Artifact because this start gives you a little power, MP5, HP and shroud's passive gives you good sustain. The first is a more of a tanky and safer build and the other just more for damage.


          Credit to ELITE OWNAGE for the App Used in the Image 
             My first build follows the basic start of Vampiric Shroud and Lost artifact, then I build Shoes of Focus so I can have early cool down and more mana which lets me use abilities more often. Then I go into Warlock's Sash so I can get tank with more health, cast more often with more mana, plus I hit harder with power. Plus the passive gives me more power and health as I get more kills.


          Credit to ELITE OWNAGE for the App Used in the Image

            After that I finish my Lost Artifact and turn it into Chrono's Pendant to get max cooldown, power to hit harder, and MP5 so I don't have to worry about running out of mana. Next we get Obsidian Shard to get some penetration that will help get objectives and kills. My fifth item can be a situational item but usually I get Bancroft's Talon to get power and more life steal. For the final item I sell off Rod of Tahuti for a godly amount of power...don't even lie you know that was funny. Did I mention that Rod's passive increase you magical by 25% that's ALOT.


            

          Credit to ELITE OWNAGE for the App Used in the Image

           For my damage build, I follow the basic start of Vampiric Shroud and Lost artifact, then I build Shoes of the Magi so I can have early penetration and some power . Then I go into Book of Thoth so I can start stacking, Book gives you a good amount of power, mana and MP5 plus the passive gives you more mana and converts 3% of you mana into power...that's a lot of power trust me it will hurt.After that I finish my Lost Artifact and turn it into Chrono's Pendant to get some cooldown, power to hit harder, and MP5 so I don't have to worry about running out of mana. Next we get Obsidian Shard to get some penetration that will help get objectives and kills. My fifth item you can get Soul Reaver to get a lot of power but when you are new I recommend having a lifesteal item like Bancroft's because it gives you power and lifesteal.

          When you feel comfortable playing as a mid without life steal then swap it out for Soul Reaver. 


          Credit to ELITE OWNAGE for the App Used in the Image

            For the final item I sell off Vampiric Shroud to get Rod of Tahuti for even more power, you can never have too much you know. Did I mention that Rod's passive increase you magical by 25% that's hurts... really bad.




          What do I do as an Mid?

          Start:

          Credit to SMITE Academy for the Basic Map at smiteacademy.wordpress.com
            When the game starts you want to buy Vampiric Shroud, Lost Artifact , a health potion and a mana potion. Once you buy your items then run to damage buff and with your ADC and Support for yourself then rotate to mid lane and push/defend your lane to keep control of the mid xp camps. If you see your jungler get to the camps first rotate to help them or if you see the enemy mid laner start to rotate. If their jungler gets their before your jungler, try to keep them in lane to poke them down, or try and contest the mid camps if you feel comfortable with it. But if the enemy jungle and mid laner are both in lane stay back until your jungler is with you before you try and fight them.

          Early Game: 

           During the laning, phases you mainly just want to farm and poke you the opposing mid laner as much as you can. When the mid camps spawn, you want to clear the wave and rotate over hopefully with your jungler but sometimes you might have to get them alone.

          Mid Game:
            

          Once you get to the 10 minute mark you should be collecting stacks and working on building cooldown. At this point you want to push your lane as much as can, poke the Tier 1 Tower if you can [AKA all enemy players are either dead or in another lane & you have minions to push with] and controlling mid camps. You also want to ward in front of mid harpies if your lane is pushed up or ward behind of the mid harpies if your lane is being pushed. When there is nothing for you to do in lane and harpies are down, check which lanes are being pushed and go help them or if an enemy is getting low help them get the kill. DON'T KILL STEAL only take the kill if they are about to get away.

          Late Game:  

          Once you get to late game your job is to HIT PEOPLE IN THE FACE, or at least hit them really hard with your abilities. Mage Ults are amazing when it comes to securing objectives* and even better at stealing objectives.* You also want to stay at a distance during fights and be able to zone out enemies. To either cover your team as the heal or to cover a retreat.
          Red are the Mid Camps you need to Control
          Light Blue are the area you want to ward as you start pushing lane 
          Darker Blue are where you want to ward if you are getting pushed 
          Purple are the Objective that you can do a lot of damage to using your ults
          (excluding the Titan)

          ***In this situation I am only talking about Gold Fury, Fire Giant and Titans abilities don't damage towers.


          Tips for Mid:

          • During team fights make sure you don't get swallowed 
          • Get your damage buff when it’s up 
          • Ward in front of mid harpies if your lane is pushed up 
          • Ward behind of the mid harpies if you are pushed back
          • If you are getting focused and can’t escape get blink
          • Play safe you can do damage but can't take that much

          Mid Guide Update

          I promise it's done, but blogger doesn't want to work and put my picture where they are supposed to be so the guide will be delayed another day. I'm really sorry guys, I'm going to get these technical difficulties sorted out this weekend so this doesn't happen again.

          Tuesday, December 8, 2015

          Update 12/08/15

          Hey guys this is just a quick update to say that I'm sorry I haven't updated anything in the last 2 weeks, I've been working on a lot of post and working on the site itself , editing the previous pages to making everything look better but I promise that I will have a How to Play Mid guide Up by tomorrow night. I hope.... Anyways thanks for being patient and if you have any questions for me or want me to cover something specific leave a comment down below.