Showing posts with label Build. Show all posts
Showing posts with label Build. Show all posts

Monday, March 21, 2016

How to Play ADC in SMITE (Season 3 Update)

Should you be an ADC?

If you want to play as an ADC, you need to be able to land your basic attacks consistently, know when to attack and when to run, and you need to be able to box with another person that can do as much damage as you.  

If you answered yes, keep reading.  If you don’t know what position you want to play or if you want to try ADC anyway keep reading. If not try another Role Guide or keep reading for fun, I would.

What is an ADC?
ADC stands for Attack Damage Carry, they are mostly hunter’s with some exceptions, and their main job is to farm, survive, get kills here and there, until late game when their ATTACK DAMAGE is so high they can CARRY the team. See what I did there? Moving on…..

What do ADC’s Build?
Basic Build:
   When your building as an ADC you need to always keep in mind that you are the damage dealer for your team and you need to hit hard and fast. That's why in this build I focus on attack speed, power, and penetration. Once you spawn in, get Tier 2 Transcendence 1 health pot and 1 mana pot, a relic depending on the situation and head to lane.

Credit to ELITE OWNAGE for the App Used in the Image 

Transcendence
   To start the build I buy Transcendence so that I don't have to worry about my mana as much, and it lets me start stacking early. Transcendence gives you mana as you stack it and its passive gives power for 3% of your maximum mana. AKA this gives 66 power just off the mana it gives you. This gives your early power and just gets better over time.




Warrior Tabi   Then I get Warrior's Tabi to get more power so that I can hit harder and increased movement speed to move around the map faster and to be more mobile during a fight.






Asi   Then I build Asi to get lifesteal online, be able to sustain in fights longer, to increase my attack speed, and to have penetration online. The reason that I get this item over other lifesteal like Devourer's Gauntlet is because Asi's passive gives you an additional 25% lifesteal for 5s if you get under 35% health (can only happen once every 15s). This lets you recover and get back to team fights quicker because you can just clear a jungle camp and get back most of your health without wasting time to back and then running back with your team.


Qin's Sais   I then build Qin Sai's to get more power, attack speed and penetration (kinda). Qin's doesn't give you direct penetrations instead Qin's passive lets you deal 4% of the gods maximum health with each basic attack you land. This lets you shred through tanks even if they have protections and if you fight a god that didn't build defensive or health...they die..really fast.


   This is the basis of my build with most ADC and I like where the build is at this point, but from here your last 2 items are mostly situational. The finished build below is a good general build that I have been using on ADC's and doing well with.






Credit to ELITE OWNAGE for the App Used in the Image 


Hastened Fatalis   Hastened Fatalis is an item that I really like because it gives you attack speed, movement speed and its passive reduces the movement speed penalty for using basics when you're moving (Hastened allows you to move and basic at your full movement speed.)   





Titan's Bane  To finish the build we get Titan's Bane, why? Because you hit harder and you hit so hard you break armor..kinda..ok not really but you get 33% penetration to all of your attacks. This lets you go through both gods, and objectives. AKA this will help you end lives and break things.




Alternative Items 

Jotunn's WrathIf You Need CDR:  Jotunn's Wrath can be useful if you are using a hunter that uses their abilities to deal most of their damage and you need shorter cooldowns. This also gives you power, pen and mana and can be a decent item to pick up.


Brawler's Beat Stick

If The Enemy Has Healer: Brawler's Beat Stick is a good item to get if the enemy team has a healer or a lot of self heals. Its passive reduces all enemies healing by 40% if you hit them with an ability and last for 8s.  This also gives you power and penetration to help hit harder and is a good pick up when the situation fits.

Relics:
  The relics I get honestly depends on the enemy team comp. Honestly it depends on how I think I can get killed, if I think their team's CC will have me standing still for 3 hours then I get beads, if I think that I will get killed so fast that I don't even noticed I died, I get Aegis, other wise I get sprint because it can help me run away from the enemy team like a chicken or run at them like a very angry chicken and get the kill. For your second active I recommend getting one of the actives above that can help you get out of a bad situation. Again which one depends on the enemies team composition.

What do I do as an ADC?



Early Game:
      Start off by going to damage camp to buff your mid lane, then move with you support to get the Attack Speed buff for yourself. Head to lane and basically just try and maintain lane presence, kill the enemy minion waves, poke your enemies if you can, and DON'T DIE!!! Farm, farm, farm and get to level five.






Mid Game:
Once you get to level five the game changes because now, as you push your lane you can have to watch out for the enemy jungler more often and rotations in general. As an ADC your job is to get a full build as quickly as possible so you need to be extra careful about getting ganked as you rotate. In team fights avoid getting focused and until you are comfortable in team fights and with the God you're using. DON’T USE YOUR ESCAPE AGGRESSIVELY this is their jump,dash, leap etc. Use it as an escape AKA use it as you “I did not just run away screaming like a little girl ”ability. You are your teams damage dealer to hit the enemy team in the face with you basics for crits or abilities for extra range and get kills.

Late Game:
This is when your team is finishing off their builds and team fights/objectives are your main focus. As an ADC depending on your God you might be able to solo a tower or Gold Fury if you have a good part of you build done and if you are comfortable with it. When it comes to late game team fights, just stay near your team, don’t get focused or swallowed, land your basics, have your actives ready, communicate with your team and know when to cut your loses and fall back because losing teammates late game can cause a comeback.

Tips for ADC:
  • Be really good at hitting your basic attacks.
  • If you solo a tower, go with minions and kill the tower fast.
  • If you solo GF make sure you watch the map and ward in the area around you.
  • When, you build is finished with actives buy power pots or wards and ward everywhere that you think enemies might be.
  • Being ahead is being on track, being even is being behind, being behind is an opportunity for a comeback.
  • Split pushing is a viable strategy for ADC's but make sure your team knows what you are doing and you either have wards, or are very aware of your surroundings.

Tuesday, February 16, 2016

Raijin Guide



Master of Thunder 
Overview:Raijin is SMITE 2nd Japanese god and its 8 millionth god of thunder,he is a mage that can do tons of damage, mark enemies, escape bad situations and taunt/fear his enemies in a team fight. While you are a high damage mage your abilities allow you to be able to a more tanky mage like a Zhong Kui either playing him in the mid or solo lane.
Raijin's Passive: After using (don't have to land anything) 4 basics or abilities, Raijin's next ability does additional damage.
Raijin's 1: a line attack that shoots out 4 bolts of thunder, that get wider the farther they travel. It goes through minions and stops at the first god hit.
Raijin's 2: He sends out Raiju that marks an enemy on the minimap and when that enemy is hit by Raijin, Raiju damages the target and 4 enemies around him.
Raijin's 3: He sends a bolt of lightning at a ground location.This damages and mezes enemies and then he "leaps" in the sky and then lands doing damage.
Raijin's Ult: He summons his drums and can strike them 4 times, if you use his 1 you do 100% damage, his 2 does 50% damage and a 0.5s Taunt, his 3 does 50% damage and a 0.5s.


Abilities:
1. Static Crescendo (Passive)

For every basic attack or ability that Raijin uses, his drums stack an electric charge. When all 4 of his drums are charged his next ability does additional damage. You Do Not Have To Hit An Enemy to Get a Charge. You Can Basic the Air.
  • Ability: Buff
  • Damage: +30 of your Magical Power 
  • Max Stack: 4 (Only 4 drums duh)
2. Precursive Storm
 Raijin bangs on his drums 4 times launching 4 straight line projectiles that go through minions and stop at the first god hit. Each hit grants 1 static charge for a max of 3.
(The 1st and 2nd strike launch 1 projectile and the 3th launches 2 at the same time. 3 strikes, 4 bolts the math works don't worry)  
  • Ability: Line 
  • Damage Per Shot: 25/40/55/70/85 +30% of your Magical Power)
  • Total Damage if all hit 100/160/220/280/340 +30% of your Magical Power)
  • Cost:Cost: 80/85/90/95/100 
  • Cooldown: 10s.
  • Static Crescendo: 1 per hit, Max 3 Stacks 
3. Raiju 

Raijin sends out Raiju marking an enemy on the minimap revealing them to Raijin's team until the next time Raijin Damages them, Raiju  then does damage to that enemy and 4 nerby enemies.

  • Ability: Debuff
  • Damage: 80/125/170/215/260 (+ 70% of your Magical Power) 
  • Mark Duration : 4/5.5/7/8.5/10s
  • Cost: 70/75/80/85/90
  • Cooldown: 18s
  • Static Crescendo : 1 when you send out Raiju

4. Thunder Crash

Raijin sends down a bolt of lightning that crashes down at a ground target mesmerizing enemies in the area. He then ascends to the sky himself and then comes crashing down in the same area doing damage again. (The timing is awkward at first but you get used to it)
  • Ability: Leap
  • Lightning Damage (1st hit) : 20/30/40/50/60 (+20% of your magical power)
  • Thunder Damage (2nd hit) : 40/60/80/100/120 (+40% of your magical power)
  • Cost: 70/75/80/85/90
  • Cooldown: 15s 
  • Static Crescendo: 2 (1 for Lightning and 1 for Thunder)
5.Taiko Drums
Raijin flies above the battlefield, striking his drums 4 times choosing 1 of 3 Beats. ( Yes this is as fun to use as it sounds)

  • Ability: Line 
  • Base Damage : 120/150/180/210/260 (+50% of your Magical Power)
  • Beat 1 : 100% of your Damage
  • Beat 2 : 50% of your Damage and a .5s Taunt
  • Beat 3 : 50% of your Damage and a .5s Fear
  • Cost :  90 
  • Cooldown: 90s
  • Static Crescendo: Doesn't Apply to Raijins Ult 

How Do I Build Raijin?

Credit to ELITE OWNAGE for the App Used in the Image 

  When I play Raijin I build him so that I can do a lot of damage and tank damage at the same time. Basically a tanky mage. 

  To do that I start off by buying Vampiric Shroud and Lost Artifact to get early game sustain and power so that I can stay in lane as long as possible and clear lane as fast as possible.
  Then I move on into Shoes of the Magi to be able to move around faster, get more power and early penetration. 
  Then I move on to Warlock's Sash ,this builds prefered stacking item, so that I can build some tankiness ( no, its not a word but you what I mean ) with a lot of health and mana. Plus the power it gives is nice to because it makes you hit harder. 
Credit to ELITE OWNAGE for the App Used in the Image 
  Then I upgrade Lost Artifact to Chronos Pendant so that I can have lower cooldowns and can cast more often, more power and MP5. Again all good things.
  At this point in the game my team pushing towers and objectives so I get Obsidian Shard the take them down faster and shred through enemy protections.       After that I get Rod Of Tahuti to get a huge power spike that lets me hurt everyone and just burst down enemies in a flash. ...get it lightning... flash..It was bad but you have to admit it was kinda funny... Ok moving on.



Credit to ELITE OWNAGE for the App Used in the Image 
  Finally we get Spear of Desolation which is a new item that gives +130 Power, +20 Penetration and it passive is stupid good:all of your cooldowns are reduced by 8 seconds if you kill an enemy god but it cannot activate more than once every 30s. So basically you get it to desolate the enemy team. Ok that pun wasn't as good as the usual stupid puns but its hard to be funny all the time. 


What Do I Do As Raijin?/Tips

  • Be careful when using your 3, if there is an Awilix on the other team her ult can pull you and kill you.
  • You can be a tanky mage but you are still a mage and need to be careful.
  • Your ult Beat 1 HURTS A LOT so you can use this to secure or steal objectives.
  • Your ult can be used to pull enemies off you team or an objective by using Beat 2 (Your 2 Key during your ult).
  • Your ult can be used to pull enemies off yourself by using Beat 3 (Your 3 Key during your ult).
  • Use your 2 and 1 to clear waves quickly. 
  • Only use your 3 aggressively when you know you can get out of a bad situation aka if your team is with you/there is only 1 person alive
  • If you get the chance use your basic to charge your passive even if there is nothing there to hit. 


Summary:
  Raijin is a hard hitting, lane pushing, minions shocking god that is a lot of fun to play. His kit is simple enough that you can pick him up pretty easily but as you get better with him, you get more use to his combos and are just a more effective Raijin. The main things to know are that you can be tanky if you build that way, your main combo to clear is using your 2, then your 1 and this can work on gods as well. Your ult can be used differently depending on which beat combo you use but you need to know what that combo is before going into your ult or else you will run out of time. Good Luck and Have Fun Playing as Raijin Master of Thunder.

Tuesday, January 12, 2016

Magical Stack

What is Stacking? Pt.2
Stacking is when you have an item that gives you additional affects as you get more minion and god kills. 


Item:
Book of Thoth
Warlock’s Sash
Picture:
Cost:
$2650
$2650
Power:
+100 Magical Power
+50 Magical Power
Stat 1:
+ 125 Mana
+400 Mana
Stat 2:
+ 15 MP5
+300 Health
Passive:
You permanently gain 10 mana per stack, and receive 5 stacks for a god kill and 1 stack for a minion kill
Additionally 3% of your total  mana is converted to magical power.
You permanently gain +3 Health and +.6 Magical Power per stack, and receive 5 stacks for a god kill and 1 stack per minion kill.
Full Stacks

75 Stacks
+126 Magical Power
+875 Mana
+15 MP5
100 Stacks
+ 700 Health
+ 110 Magical Power
+400 Mana
Passive Simplified
You get 1 stack for a minion kill. 5 for a god kill.
For Each Stack you get 10 mana and 3% of your Total mana is converted to Magical Power.
You get 1 stack for a minion kill. 5 for a god kill.
For Each Stack you get 3 health and 0.6 Power.
Sounds weak but it adds up.
Items
Book of Thoth and Warlock’s Sash are the 2 main stacking items for magical gods that are good items in general and get even better late game once they get full stacked.



Summary:
Both of these are amazing and can be used on any magical user to give them a huge stat boost.

Book of Thoth is for gods that are you want to build for a glass cannon type of build because this gives you crazy power and mana but no survivability.

Warlock's Sash is for gods when you want to be tanky and be able to last longer in fights. This also give you power and mana so it is a all around useful item.

Sunday, December 20, 2015

Ra Guide



Egyptian God of the Sun
Overview: A really good beginner god is Ra. He has a heal, safe clear, a simple ult and a useful passive. He is a free safe and fun mid laner.

Ra's Passive gives increase your movement speed as you use your abilities. It can stack up to 3 times and last for 6 seconds.
Ra's 1 is a line attack that does damage.
Ra's 2 is an AOE around him that slows enemies every.5s and after 2s it does damage,doubles the slow, and blinds enemies if they are looking directly at him.
Ra's 3 is an AOE that last for 6s and hurts enemies and heals allies in it
Ra's Ult is a line attack that can go through walls, has super long range and hurts if enemies get by it.





Abilities: 

1.Speed of Light (Passive)


Ra's passive Speed of Light simply increases his movement speed every time he uses an ability. Stacks up to 3 times.


  • Ability: Buff
  • Movement Speed: 6% 
  • Max Stacks: 3
  • Lifetime: 10s 
2.Celestial Beam


For Ra's first ability, he summons a beam of light that does damage in a straight line. This is your main wave clear and main way to deal damage. 



  • Ability: Line 
  • Cost: 70/80/90/100/110
  • Cooldown: 10s 
  • Damage: 95/155/215/275/335 (+70% of your magical power)


3.Divine Light


Light start glowing out of Ra, stacking a slow every .5s near him and twice as fast if they are facing him. After 2s the light detonates,damaging enemies and increasing the slow. If an enemy is facing Ra during the explosion are blinded.

  • Ability: Area
  • Radius: 30
  • Cost: 60/70/80/90/100
  • Cooldown: 12s
  • Damage: 60/100/140/180/220 (+30% of your magical power)
  • Slow per Stack: 5%
  • Detonate Lifetime: 3s


4.Solar Blessing
Ra summons a pillar of light that can heal allies or hurt enemies every second for 6s. This can be used to help wave clear by placing it on the wave before you use your 1 especially during early game.


  • Ability: Ground Target 
  • Radius: 20
  • Cost: 65/75/85/95/105 
  • Cooldown: 18s
  • Damage per Tick: 20/32/44/56/68 (+20% of your magical power) 
  • Heal per Tick: 20/30/40/50/60 (+15% of your magical power)
  • Lifetime: 6s


5. Searing Pain
Ra summons the power if the sun to unleash a devastating blast of heat in front of him. This has a really long range and can be used through walls.


  • Ability: Line 
  • Cost: 90
  • Cooldown: 70/65/60/55/50s 
  • Damage: 400/475/550/625/700 (+100% of your magical power)


How I Build Ra: 

Credit to ELITE OWNAGE for the App Used in the Image

   When I play Ra I like to have a build that lets me cast a lot and do a lot of damage while still being able to sustain myself. To do this I start by following the basic mage start of buying Vampiric Shroud and Lost Artifact plus 1 health and 1 mana potion. This give me some sustain with Vampiric Shrouds passive plus some power and MP5. After that I work my way to getting Shoes of Focus. I choose Shoes of Focus over Shoes of the Magi because I rather have early cooldown than early pen because I will be getting pen later in the build. Then I start building Warlock's Sash so I can start stacking as early as possible and get the power, health, and mana
.  After that I finish off Chronos Pendant, from the Lost Artifact I bought at the start to get to get more power, MP5 and full cool down. Then I buy Obsidian Shard to get some penetration. I get Obsidian Shard over Spear of the Magus because Obsidian Shard gives you more penetration to objectives which allows you to take objectives faster and I like to always be the obj player. For my 5th item I get Lotus Crown mainly for the passive which gives you 20 physical and magical protection for 5 second if you heal a teammate and it gives you physical protection, power and MP5. 

Credit to ELITE OWNAGE for the App Used in the Image
   For my final item I sell off Vampiric Shroud and build toward Rod of Tahuti for a even more damage to end the game. For active I get Combat Blink for bad situations and a second item depending on the situation like Beads, Sprint, etc. 

How to Play Ra

  • In general you want to play Ra like any other mage. 
  • When you are trying to clear using you 1 and a few basics gets it done really quick, or you can drop your 3 between the archers and melee minions and then use your 1 to clear a wave really fast. 
  • If you get put into a bad position use for 2 as your run away place your 3 then run through it, use your 1 if minions get your way and just keep your passive up. 
  • If the person chasing you has low health and you know you are going to die Ult them and try to get the kill.  This is more for fun than good advice but if it work, it's really funny.
  • If your team need to escape placing your 3 in front of you guys can let your team heal as you run through it. Or place it behind you to slow the enemies down.(The ability doesn't slow but they will not want to take unnecessary damage so they would try to walk around it)
  • Ra's Ult is great for stealing Fire Giants and Gold Furys or Sniping enemies that try to get away.


Summary:

Ra is a really good God for Beginners because of how safe his wave clear and heal make him kinda safe but he is still gankable if you don't play smart. Try to follow these tips and try my build until you get used to it and then see what works for you and what doesn't and then adjust my build and advice to your own playstyle.