Showing posts with label SMITE Season 3. Show all posts
Showing posts with label SMITE Season 3. Show all posts

Friday, March 11, 2016

How Do I Build A God?

1.Shoes/Boots Should be a Part of Your Build.


    Some form of shoes/boots should be a part of your build no matter what gamemode or god you are playing. They give 18% movement speed which you will notice immediately and give you decent power along with other stat increases. 

2.You Are Only as Tanky As You Build


This is a general tank build that can work well for me. Mark of the Vanguard is sold late game for a situational item depending on the other team's composition. 
   Guardians and warriors are naturally  tankier than mages, hunters and assassins but tank items help reinforce their natural stats.


3. Tanks need Physical AND Magical Protection, AND HP.

As you can see in this build Spirit Robe and Hide of the Urchin give you both magical and physical protection. At the same time, Bulwark gives additional magical and Breastplate gives you additional physical. This build also give you max cooldown reduction, a good amount of health and CC reduction.
   If you are going to be tanky or a bruiser then you need to have magical and physical defense. Another good stat to include in a tanky build is HP, and HP5 is a good stat for gods that have heals.



4.Penetration is A Must
This is what Penetration  can do to protection.

   Penetration is a necessary and important part of every build that lets you do more damage to towers, gods and objectives because you penetrate their protections. 

5.Start With A Starter 

   In game modes like Conquest, Clash or Siege buying a starter item will help you get through early game and then still help until you sell it off late game.

If you are a jungler Bumba's Mask is a must.

6.Mages And Hunters Get Stacks on Stacks On Stacks


   
  Mages and Hunters can buy items that stack to give them increasing stats that will help once they are bought and then get better as you build more stacks. 
  Usually you build these items 3rd or 4th to get them to full stacks as quickly as possible

7. Build To Your Role 

ADC,Support, Mid, Jungle, Solo 

   How you build depends on your role, in general ADC build damage and attack speed, Mid build damage and cooldown, supports build protection and health, solo laners, build bruiser with damage and protections, and jungler build either damage or crits depenging on who they are.



8. Hit Your Targets 

Just make sure that what you hit you hit multiple times.
   Items that require multiple hits to be at their maximum effectiveness like Executioner or Spear of the Magus are very strong items but only if you can insure that you will get the maximum amount of stacks. For example Spear of the Magus works best on gods like Anubis, Poseidon and gods that have attacks that do multiple hits.


9. Finish What  Your Started

Don't Build Like this 
   When you are building an item it is better to finish building 1 item fully until before you buy another item unless you absolutely need the other item. Finishing the first item will be more cost effective and more effective in a fight.

Sunday, February 21, 2016

Season 3 Impression

Credit to tomtomss at deviantart.com

  After only a few weeks of playing season 3 I think I can make a few opinions and things I've noticed about this new META and map.


  First off I honestly like this META even though not having a purple buff is weird as an ADC. So far, I have seen a lot more variety in the gods that are being played which I really like because it makes the games more interesting and a lot more fun because anyone and everyone can experiment in their gods and builds. If those theorycrafting builds work is a different story...that can have a not so happy ending.. but it can still be fun. Now people are starting to figure out a META and are adjusting to it but adding to their own personal flare to it making the game less predictable and more reactionary which I personally like.






Changes For Specific Roles:



Credit to Getsukeii on Deviantart
ADC/Hunter: Instead of buying crits at the ends you now will focus more on attack speed and penetration. This allows you to shred towers and gods faster which makes split pushing an even more viable strategy if you feel confident in yourself and your team ability to keep the enemy away.



Credit to Getsukeii on Deviantart

Support/Guardian:  Now buying Sovereignty and Heartward amulet aren't rushed anymore, now they are more situational items. Instead the main items you will see rushed are Breastplate of Valor, Bulwark of Hope, Hide of the Urchin/Mantle of Discord. You might even see some Winged Blade. 




Credit to Getsukeii on Deviantart


Mid/Mage: Now as a mage you instead of doing A lot of damage to doing A LOT OF DAMAGE, if you think you have a good chance of winning the matchup/ being able to hold your own Doom Orb is a good item to rush because it gives you a very early power spike and later on once you get Spear of Desolation, Rod of Tahuti, etc you hurt exponentially more and it really hurts.


Credit to Getsukeii on Deviantart



Solo/Warrior:
They have stayed the same mostly Teleport is your main Relic you start off, you build tanky at first to be able to sustain and then later on then build power/penetration late. In lane you want to focus on out farming your and only rotate if they rotate or if you push them out of lane/kill them.
(I don't play warriors or solo lane much so I might be wrong)





Credit to Getsukeii on Deviantart
Jungler/Assassin:  You are still squish but do alot of damage. Depending on you god your builds might  you would need to look into that specific god to find out. But if you are god that builds attack speed Stone Cutting Sword is a not a bad idea. For most junglers Jotun's and Breastplate of Valor is a common start to get full CDR early. From there it really does depend on your god for your build.(I don't play jungle much so I might be wrong).

General:
  • On a support Reinforced Greaves are decent items to use when the enemy team has a lot of CC l like Ymir but you need to know that you will not have any cool down reduction 
  • CC is very strong against squish enemies especially if you can make sure their Purification is down 
  • Doom Orb is a very strong item for mages at the start since its so cheap but is very strong until you die and lose half of your stacks... Pro Tip Don't Die with this or get it if you think you will die a lot.

Wednesday, February 3, 2016

What Do I Need to Know About Season 3?


There have been a lot of changes to start off this new season but as of right now everyone is still trying to figure things out and so there isn't really a set Meta but these are the main things that I think you need to know. 

Actives Are Now Relics
  • Instead of having to buy active and upgrade them throughout the game you get your first relic at level 1 and your second at level 12 both for free.

  • Relics Cooldown timers and abilities are somewhere in between their Active Tier 2 and 3.
  • Beads are less useful because they no longer provide 3s cooldown reduction.
The Most Useful Relics (In My Opinion)
Purification (Purification Beads) - removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown 160s.




Blink(Greater Blink)
Allow you to teleport short distances instantly. You must have not have taken damage for 5s before it can be used. Cooldown 120s.



Curse(Weakening Curse)
- Reduces all enemy gods ground speed by 40% in a 55 foot radius around you for 5 seconds. Their healing is also reduced by 65% for the duration. Cooldown 

150s.


Sprint (Heavenly Agility) -Increases your ground speed and allies within 55 by 40% for 6s. It also makes you immune to Slows for the duration. Cooldown 120s.







New Items/Item Balance

-Offensive

  • There are a lot of new items that give power, movement speed, and penetration items along with some balancing of older items.

-Items You Should Look at:
Spear of the Desolation +130 Magical Power, + 20 Magical Penetration and its passive is: If you kill an Enemy God all of your cooldowns are reduced by 8 seconds. This cannot activate more than once every 30s.This makes it a very strong item for mages but it is cost 3100 gold so if you get it it should be as a last item to get a late game power spike.  



Executioner +30 Physical Power, + 25% Attack Speed and its passive Basic Attacks against an enemy reduce your target’s Physical Protection by 8% for  3 seconds. (max. 4 Stacks). You hit harder,faster and shred everyone.

    Qin’s Sais + 40 physical power + 15% Attack Speed On Basic Attack hits, deal Physical Damage equal to 4% of the target's maximum Health. This only affects gods. This is becoming a very popular item on hunter builds and allows you to hit harder, faster and and you can kill a lot faster.




    Defensive

    • Defensive Items have been changed so that they give you a lot of health or a lot of protections not both like in Season two. If an item still gives you protection and health then both are reduced to make the game more balance.
    • CC: Some items now have CC reduction a newer, stat that caps out at 60%, it is introduced to balance CC since Purification is very different compared to season 2 Purification Beads.

    -Items You Should Look at:
      Gauntlet of Thebes +350 Health +15 Hp5 and its Passive: increases all healing received by 20%. This is extremely useful on healers or gods with a self heal especially if you like playing aggressively.






      Mantle of Discord +60 Physical Protection, +60 Magical Protection +15% Cooldown Reduction and its passive: If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and gain CC immunity for 1s. This effect cannot trigger more than once every 90s. This is a very useful defensive item and works well on supports to make you as tanky and annoying as possible and is a very good item in general if you are going for a tanky build.

      New Maps
      Joust
      Season 3 Joust Map

      • Joust received a completely new map.
      • New Jungle Boss Bull Demon King that will stun the enemy's tower or Phoenix (depending on which is up at the time) and give you fire giant buff if you clear it.
      • The jungle now has a mana buff on each side and a damage buff near the middle instead of the 3 buffs on each side of the lane.
      • 1V1 League is renamed as Duel.
      • New 3v3 Joust League. 
      • I don't play Joust that much so I can't really judge the change but it looks really cool.

      Conquest



      • The map is made more open throughout the jungle.
      • Buffs camps now have 3 entrance so that it isn't as easy to get caught by an invade.
      • The Speed/Yellow buff has been removed
      • Mana/Blue buff is now where speed buff used to be 
      • Attack Speed/Purple buff and the old blue buff area are now replaced with xp camps
      • There are 3 elementals (minions) near the fire giant that give xp and gold. 

      Sunday, January 24, 2016

      What is Season 3?

      Season 3 Joust Map
      What is Season 3?

        Basically a season change is when SMITE gets a huge balancing patch where they balance gods, balance items, add new items, change some game mechanics and rework some maps. For Seasons 3 they reworked both the Joust and Conquest map, they changed the way Actives work, and they made balancing changes and made A LOT of other improvements. You can read Hi-Rez quick run down here and the full list here. The full list is really long just to give you a heads up. 

      When Does Season 3 Start?

      As of 1/24/16 there is not a set date but it is scheduled to start in early to mid February.

      Can I play Season 3 Early?

      Yes, you can play it early on SMITE's Public Test Server (PTS) by following the instructions  and reading the limitations here. There are alot of links I know but it makes it easier for you to get where you want to go and I don't have to retype a bunch of  articles that are already typed out.

      Does This Effect the Current Guides?
      New Conquest Map
        Yes, basically once season 3 starts the meta will change and my guides won't be 100% accurate anymore but they won't be wrong either. The basics of the guides should still be right but 
      the builds will probably change and  the role guides will need to be tweaked since the Conquest map is changing. The second I know enough about Season 3, I'll start making those adjustments and making my guides the best they can be. If you have any questions before then leave a comment or add me in game and ask. I'm just as funny in real life as in blog form...Ok I think I'm funny but I'm always up to answer questions and help other get better. 

      When Are Your Guide Going to Shift Over to Season 3 Meta/Playstyle?

      As of 1/24/16 I only have 1 more role guide to finish for Conquest which I should have done before the week is over. Once that's done I should be able to focus on the Season 3 changes once I get some play time on the PTS. Aside from that by the end of the week I will have a post on my first impression of the gameplay and I will post a guide that looks at the Relics and balanced/new items that I think you should know about. So this week you guys should have a lot to look at and I have of work to do. And I should go do that... 


      Have fun on the PTS!!!