Showing posts with label SMITE PC. Show all posts
Showing posts with label SMITE PC. Show all posts

Wednesday, March 16, 2016

Skadi God Guide



Goddess of Winter
Overview: Skadi is a Norse Huntress and is the first goddess in SMITE to have a controllable pet, and introduces a new form of CC. She is a lot of fun to use and can be very strong once you learn how to position her and use Kaldr effectively. Skadi's Passive: Her wolf, Kaldr fights by her side and can be sent to attack enemies or stay by her side to heal up.
Skadi's 1:A line attack that does damage and slows enemies.Kaldr does 2x damage to enemies hit by this.
Skadi's 2: Switches Kaldr between Beast(Attack) and Elemental (regen) form.
Skadi's 3: AOE attack that does damage,tick damage and causes enemy gods to slide uncontrollably

Skadi's Ult: An AOE tick damage around Skadi and Kaldr that roots upon activation, restores Kaldr to full health, and makes him invincible for 5s and does damage ever 0.5s.






Abilities:

1. Kalr,The Winter Wolf (Passive)

 
Kaldr fights by Skadi's side in either 1 of 2 forms. In beast form he can attack and be attacked. In elemental form he can't take damage and can regen health. You can switch his form with Skadi's Rune of the Hunt but if he loses all of his HP he is forced back into elemental form. 

  • Ability Type: Summon Pet
  • Hit Points: 5
  • Time to Regen 1 HP: 10s
  • Attack Speed: 50% of Skadi’s
  • Movement Speed: 110% of Skadi’s
  • Lane Minion Damage: 1 HP lost per 5 hits.
  • Other Source Damage: 1 HP lost from any attack or ability     
2. Piercing Cold

Skadi throws an icy spear dealing damage and slowing enemies for 3s. Kaldr's basic attacks    
deal double damage to enemies hit by Piercing Cold. This is your main wave clear and can slow enemies that try to escape a fight.



  • Ability: Line 
  • Damage: 90/140/190/240/290 (+80% of you physical power) 
  • Slow: 20/25/30/35/40%
  • Cost: 70/75/80/85/90 
  • Cooldown: 15s
3. Rune of the Hunt


A toggle ability that lets Skadi mark an enemy for Kaldr to hunt. When it is on Kadlr turns switches to beast mode attacking the marked enemy, if the enemy dies Kaldr attack will then attack a nearby enemy. When toggled off Kaldr stops attacking returning to Skadi's side changing to elemental form on the way. This ability is usable at rank 0 and gives Kaldr extra bonuses as it ranks up.
Good ability to initiate when an enemy is low or to finish off a kill if they run under tower.

  • Ability: Pet Command
  • Damage: 60/80/80/100/100% of Skadi's Basic Attack Damage
  • Rank 1: Kaldr gains a dash attack.
  • Rank 3: Kaldr’s kills heal him.
  • Rank 5: Kaldr’s attacks give Skadi 10% increased movement speed.
  • Cooldown: 5s

4. Permafrost

Skadi freezes the ground for 5s. The area deals damage to any god that touch it and as they     stay on it every 0.5s. It causes the enemy gods to lose control of their god and slide across the ice. Skadi's movement is increased by 25% while standing on the area. This is the closest thing you have to an escape and should be used as such but it can also be used to disrupt the enemy team or just throw them off balance for a kill plus it does a lot of damage.

  • Ability: Ground Target
  • Damage: 70/100/130/160/190 (+60% of your physical power)
  • Damage per Tick: 5/10/15/20/25 (+5% of your physical power)
  • Radius: 16/18/20/22/24 
  • Cost: 70/75/80/85/90 
  • Cooldown: 18s



5.Winter's Grasp
Snowstorms surround Skadi and Kaldr. When activated enemies in range get rooted and Kaldr becomes full health. The storm last for 5s and deals damage to enemies every 0.5s and makes Kadlr immune to damage. This is amazing to use if you want to send Kaldr for kills. 
  • Ability: Stim
  • Damage Per Tick: 10/20/30/40/50 (+5% of your physical power)
  • Root Duration: 1/1.25/1.5/1.75/2s
  • Radius: 20
  • Cost: 80/90/00/110/120 mana
  • Cooldown: 90s
How Do I Build Skadi?
   When I've played Skadi, I've wanted to take full advantage of Kaldr and his stats while also trying to make up for her lack of mobility. To do this To start off I build Tier 2 of transcendence, 3 health and 3 mana pots.

Credit to ELITE OWNAGE for the App Used in the Image 


Transcendence
   To start the build I buy Transcendence so that I don't have to worry about my mana as much, and it lets me start stacking early. Transcendence gives you mana as you stack it and its passive gives power for 3% of your maximum mana. AKA this gives 66 power just off the mana it gives you.  



Warrior Tabi   Then I get Warrior's Tabi to get more power so that I can hit harder and increased movement speed to move around the map faster and to be more mobile during a fight.





Asi   Then I build Asi to get lifesteal online, be able to sustain in fights longer, to increase my attack speed, and to have penetration online. The reason that I get this item over other lifesteal like Devourer's Gauntlet is because Asi's passive gives you an additional 25%  lifesteal for 5s if you get under 35% health (can only happen once every 15s). This lets you recover and get back to team fights quicker because you can just clear a jungle camp and get back most of your health without wasting time to back and then running back with your team.

Qin's Sais   I then build Qin Sai's to get more power, attack speed and penetration (kinda). Qin's doesn't give you direct penetrations instead Qin's passive lets you deal 4% of the gods maximum health with each basic attack you land. This lets you shred through tanks even if they have protections and if you fight a god that didn't build defensive or health...they die..really fast.

   This is the basis of my build with Skadi and I like where the build is at this point, but from there I don't know which build is the best for her. As of right now I have 2 builds that you can try, if they work then cool if they don't....use the other build.



Credit to ELITE OWNAGE for the App Used in the Image 
   This version of the final build allows her to be more mobile as she attacks and gives her lower cooldowns so that she use the slows and CC in her kit to help her escape.



Hastened Fatalis
   To make up for her lack of mobility and compliment this attack speed build, I buy Hastened Fatalis. When you are fighting this lets you out box enemies because passive lets you use basic attack while moving and reduces the movement penalty* as long as you hit your shots it will reduce the attacking and moving penalty .
   
Jotunn's Wrath   To finish this build off I bought Jotunn's Wrath to get the cooldown reduction so that I could take advantage of Permafrost and Winter Grasp more often. The power penetration and mana that this items just compliments and makes Skadi even more lethal.




Credit to ELITE OWNAGE for the App Used in the Image 
   For my alternative build this uses the mentality of Season 2 and uses Crits to hit enemies so fast and do so much damage that you kill them first and the lifesteal in your build keeps your health from getting to low. 

Rage   Rage gives you a higher crit chance not only giving you base 20% chance to crit but it's passive that increase your chance by 10% if you don't land a crit. This can stack 6 times and resets when you get a crit.

Deathbringer   Death Bringer stays true to its name by giving you +50 power and  +20% crit chance and if you crit its passive increases critical damage by 40%. AKA Death Bringer is a Bringer of Death.



What Do I Do As Skadi?/Tips


  • If you need to get out of a situation using Permafrost (your 3) either in front of you will give a +25% movement speed if you are on top of it and cause enemies to slide uncontrollably.
  • Don't be afraid to use Kaldr. 
  • It takes about a minute for Kaldr to get to full health after he dies if he stays in elemental form.
  • Use Kaldr on towers, and objectives 
  • Remember that your ult last for 5s does damage every 0.5s and during that time Kaldr is invincible so tell him Bite something.
  • Kaldr gets 50% of your attack speed and 110% of your movement speed so how you build controls how he acts.

Summary:

   Skadi is an incredibly fun god to play, she can do a lot of damage and controlling Kaldr adds a new aspect to her that hasn't been done in SMITE before. She can be fun and easy to use, but she is very easy to gank. The main things you need to understand with her is that she and Kaldr can do a lot of damage but only if you use them correctly. Using your 1 makes Kaldr do 2x damage, your ult restores him to full health and makes him invincible for 5s. Remember that your 3 is the closest thing you have to an escape and increases your movement speed by 25%, use this when all hell breaks lose and I don't mean the mage. Alright guys that's all I have so for so good luck, and have fun playing as Skadi the Goddess of Winter.
  

Friday, March 11, 2016

How Do I Build A God?

1.Shoes/Boots Should be a Part of Your Build.


    Some form of shoes/boots should be a part of your build no matter what gamemode or god you are playing. They give 18% movement speed which you will notice immediately and give you decent power along with other stat increases. 

2.You Are Only as Tanky As You Build


This is a general tank build that can work well for me. Mark of the Vanguard is sold late game for a situational item depending on the other team's composition. 
   Guardians and warriors are naturally  tankier than mages, hunters and assassins but tank items help reinforce their natural stats.


3. Tanks need Physical AND Magical Protection, AND HP.

As you can see in this build Spirit Robe and Hide of the Urchin give you both magical and physical protection. At the same time, Bulwark gives additional magical and Breastplate gives you additional physical. This build also give you max cooldown reduction, a good amount of health and CC reduction.
   If you are going to be tanky or a bruiser then you need to have magical and physical defense. Another good stat to include in a tanky build is HP, and HP5 is a good stat for gods that have heals.



4.Penetration is A Must
This is what Penetration  can do to protection.

   Penetration is a necessary and important part of every build that lets you do more damage to towers, gods and objectives because you penetrate their protections. 

5.Start With A Starter 

   In game modes like Conquest, Clash or Siege buying a starter item will help you get through early game and then still help until you sell it off late game.

If you are a jungler Bumba's Mask is a must.

6.Mages And Hunters Get Stacks on Stacks On Stacks


   
  Mages and Hunters can buy items that stack to give them increasing stats that will help once they are bought and then get better as you build more stacks. 
  Usually you build these items 3rd or 4th to get them to full stacks as quickly as possible

7. Build To Your Role 

ADC,Support, Mid, Jungle, Solo 

   How you build depends on your role, in general ADC build damage and attack speed, Mid build damage and cooldown, supports build protection and health, solo laners, build bruiser with damage and protections, and jungler build either damage or crits depenging on who they are.



8. Hit Your Targets 

Just make sure that what you hit you hit multiple times.
   Items that require multiple hits to be at their maximum effectiveness like Executioner or Spear of the Magus are very strong items but only if you can insure that you will get the maximum amount of stacks. For example Spear of the Magus works best on gods like Anubis, Poseidon and gods that have attacks that do multiple hits.


9. Finish What  Your Started

Don't Build Like this 
   When you are building an item it is better to finish building 1 item fully until before you buy another item unless you absolutely need the other item. Finishing the first item will be more cost effective and more effective in a fight.

Thursday, October 8, 2015

How To Use VGS in Smite (PC)

    In all of Smite's game modes,, there is always a lot going on which makes talking to your team really hard and very important. Lucky for us Smite has an in game chat system called the VGS ,Voice Guided System, that uses key combinations to make callouts for you. Callouts are basically how you and your team react to situations and plan accordingly so that you guys can win the match.

VGS Main Screen
   This is the main menu,and  yes does look intimidating, that pops up when you first hit v.
Don't be scared I have the most important call outs in a neat chart to help you get started making call outs and being an effective teammate.

Code
Meaning
A
Attack
B
Enemy
C
Careful
D
Defend
E
Emotes
F
MIA
G
Gank
H
Help
I
Incoming
Q
Ward
R
Retreat
S
Self
T
Returned
V
Other

Here are the Endings For VGS
These are the most important ending for the VGS combos that involve key positions on the map.

Code
Meaning
-1
Left Lane
-2
Middle Lane
-3
Right Lane
-GF
Golf Fury
-FG
Fire Giant

These Are the Most Useful
Here are a few VGS combinations that I think are important to know and the main callouts that I see in game.

Code
Meaning
VAA
VA-
Attack
Attack + Ending
VGG
VG-
Gank
Gank + Ending
VDD
VD-
Defend
Defend + Ending
VFF
VF-
Enemy Missing
Enemy + Ending
VHH
VH-
Help
Help + Ending
VVVE
On my way
VVT
Thanks
VVGG
Good Game
VVGN
Good Job
VVM
Out of Mana
VVB
Be Right Back