Sunday, February 21, 2016

Season 3 Impression

Credit to tomtomss at deviantart.com

  After only a few weeks of playing season 3 I think I can make a few opinions and things I've noticed about this new META and map.


  First off I honestly like this META even though not having a purple buff is weird as an ADC. So far, I have seen a lot more variety in the gods that are being played which I really like because it makes the games more interesting and a lot more fun because anyone and everyone can experiment in their gods and builds. If those theorycrafting builds work is a different story...that can have a not so happy ending.. but it can still be fun. Now people are starting to figure out a META and are adjusting to it but adding to their own personal flare to it making the game less predictable and more reactionary which I personally like.






Changes For Specific Roles:



Credit to Getsukeii on Deviantart
ADC/Hunter: Instead of buying crits at the ends you now will focus more on attack speed and penetration. This allows you to shred towers and gods faster which makes split pushing an even more viable strategy if you feel confident in yourself and your team ability to keep the enemy away.



Credit to Getsukeii on Deviantart

Support/Guardian:  Now buying Sovereignty and Heartward amulet aren't rushed anymore, now they are more situational items. Instead the main items you will see rushed are Breastplate of Valor, Bulwark of Hope, Hide of the Urchin/Mantle of Discord. You might even see some Winged Blade. 




Credit to Getsukeii on Deviantart


Mid/Mage: Now as a mage you instead of doing A lot of damage to doing A LOT OF DAMAGE, if you think you have a good chance of winning the matchup/ being able to hold your own Doom Orb is a good item to rush because it gives you a very early power spike and later on once you get Spear of Desolation, Rod of Tahuti, etc you hurt exponentially more and it really hurts.


Credit to Getsukeii on Deviantart



Solo/Warrior:
They have stayed the same mostly Teleport is your main Relic you start off, you build tanky at first to be able to sustain and then later on then build power/penetration late. In lane you want to focus on out farming your and only rotate if they rotate or if you push them out of lane/kill them.
(I don't play warriors or solo lane much so I might be wrong)





Credit to Getsukeii on Deviantart
Jungler/Assassin:  You are still squish but do alot of damage. Depending on you god your builds might  you would need to look into that specific god to find out. But if you are god that builds attack speed Stone Cutting Sword is a not a bad idea. For most junglers Jotun's and Breastplate of Valor is a common start to get full CDR early. From there it really does depend on your god for your build.(I don't play jungle much so I might be wrong).

General:
  • On a support Reinforced Greaves are decent items to use when the enemy team has a lot of CC l like Ymir but you need to know that you will not have any cool down reduction 
  • CC is very strong against squish enemies especially if you can make sure their Purification is down 
  • Doom Orb is a very strong item for mages at the start since its so cheap but is very strong until you die and lose half of your stacks... Pro Tip Don't Die with this or get it if you think you will die a lot.

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